Welcome to my look at the best spoilers so far from the week of January 6, 2020. My last article looked at the gods and demigods of Theros. This week we have the rest of the demigods and two of the Titans of Theros have arrived.


My previous article looks at Daxos and Tymaret. Today I will look at Callaphe, Beloved of the Sea, Anax, Hardened in the Forge, and Renata, Called to the Hunt. Each demigod costs two mana of its color plus one or two colorless mana. For each of todays demigods, their power is equal to your devotion to its color and is a */3 creature.

Our blue demigod is Callaphe, Beloved of the Sea. Callaphe cost three mana. Her ability increases the cost by one mana for any spell that your opponent casts that targets any creatures and enchantments you control. This is very helpful when you are playing against opponents that want to use cards like Murder to remove creatures or Disenchant to destroy an enchantment. With the number of enchantments expected in Theros and the large number of enchantments that are seeing play, Callaphe may find a home in a blue devotion deck or any deck playing many enchantments or creatures.

Our red demigod is Anax, Hardened in the Forge. Anax cost three mana. His ability creates a 1/1 Satyr creature token that can’t block any time Anax or another nontoken creature dies. When the creature that dies has power 4 or greater you get to create two Satyr tokens. One of the big problems that red decks have faced over the last few seasons are board wipe spells that destroy your creatures and leave you far behind in the game. While a Satyr token is not a Bonecrusher Giant, get a creature when this happens has a lot of value. I expect at least three copies of Anax in Mono-Red decks. It might be the card that makes Mono-Red more playable as we move into Theros Beyond Death season.

Our final demigod is Renata, Called to the Hunt. She cost four mana which is the most for a demigod. Her about gives each other creature you control entering the battlefield an additional +1/+1 counter. Her ability is like the Great Henge which gives a creature its controller casts a +1/+1 counter. Green devotion decks might want Renata, but the four-mana slot in the deck is probably filled by Questing Beast, so the deck doesn’t have many open spots for Renata.

Overall, each demigod provides a helpful ability and a good body for the mana. I think that Anax, Hardened in the Forge and Daxos, Blessed by the Sun have the most potential in devotion decks. The others provide a little less value, but all five are playable.


One of the most interesting new inclusions in Theros Beyond Death are the Titans of Theros. The titans were imprisoned by the gods of Theros in the underworld, but they have escaped and are now free to attack the people of Theros on their way to Nyx to take on the gods.

Two of the titans arrived on Monday: Uro, Titan of Nature’s Wrath and Kroxa, Titan of Death’s Hunger. To illustrate that the Titans are escaping from the underworld, you must cast a titan from your graveyard using its escape ability. When you cast a titan from your hand, you get the enter the battlefield ability of the titan, but it must be sacrificed unless it was cast using its escape ability. So far, each titan is a 6/6 creature.

Uro, Titan of Nature’s Wrath is a 6/6 creature when it escapes. When it enters the battlefield or attacks, you gain three life and draw a card, then you may put a land card from your hand onto the battlefield. Uro will work well in ramp decks and could lead you to having four or five lands on the field on turn three.

To escape Uro from the graveyard, you must exile five other cards from your graveyard and pay two green and two blue mana. Getting the five other cards needed to escape Uro from your graveyard looks like the biggest challenge to the deck, but with self-milling cards and other instants and sorceries in blue and green getting to five other cards by turn five or six seems reasonable. It will be interesting to see what decks attempt to use Uro. Simic ramp seems like a natural home. Overall, it is a very powerful card that just needs to find the right deck to use its abilities.

Our final titan for today is Kroxa, Titan of Death’s Hunger. Like Uro, you must exile five other cards from your graveyard and pay two black and two red mana to escape Kroxa from your graveyard. What makes Kroxa very powerful is its enter the battlefield or when it attacks ability. This ability forces each opponent to discard a card, then each opponent who did not discard a nonland card this way loses three life. Most of the time, early in the game your opponent will discard a land rather than use a nonland card which will cause three damage to be dealt to your opponent. Later in the game, when you cast Kroxa and your opponent does not have any cards in hand it will automatically cause the three damage because they can not discard a nonland card. This makes Kroxa’s ability powerful in the mid to late game.

I expect a Rakdos deck to form around Kroxa. Whether the deck will be powerful enough to be a mainstay in standard will depend on what other cards we get in black and red in the set. Rakdos is already a tier 2 deck, so the upgrades that Theros provides might make it more competitive.
That’s it for today.

Until next time, good luck finding your win condition!