With the release of War of the Spark, thirty-nine new planeswalkers entered standard: thirty-six from the main set, two from the planeswalker decks, and a promo. The promo, Tezzeret, Master of the Bridge, is the core of my Tezzeret Master of Tokens deck. First, his passive ability gives planeswalkers and creatures affinity for artifacts. Tezzeret’s +2 ability becomes the deck’s finisher. His +2 ability reads “Your opponent losses X life and you gain X life where X is the number of artifacts you control.” This is really an insane ability that you can shoot an opponent with for potentially lethal damage, if you already have done some damage or they have shocked themselves.

Tezzeret Master of the Tokens, Michael Trepanier

Creatures (2)
Sai, Master Thopterist

Planeswalkers (13)
Saheeli, Sublime Artificer
Karn, the Great Creator
Karn, Scion of Urza
Tezzeret Master of the Bridge

Artifacts (14)
Mox Amber
Fountain of Renewal
Navigator's Compass
Treasure Map

Instant/Sorcery (9)
Cast Down
Ob Nixilis's Cruelty
Vraska's Contempt

Land (23)
Watery Grave
Drowned Catacomb
Mobilize District
Sideboard (15)
Guardian of Koilos
Meteor Golem
Thought Eraser
Unmoored Ego
Cry of the Carnarium
The Elderspell

Also from War of the Spark, we got Karn, The Great Creator and Saheeli, Sublime Artificer. These are the building blocks for my win condition. Saheeli’s passive ability is the most important part of her card. The passive reads, “Whenever you cast a noncreature spell, create a 1 / 1 colorless Servo artifact creature token.” Her -2 turns artifacts into other artifacts. This is practically useless.

Karn, The Great Creator is also focused on artifacts, which helps the deck. Karn’s passive shuts down activated abilities of opponents artifacts. The ability shuts down artifacts like Bolas’s Citadel. Its activated ability requires the sacrifice of ten nonland permanents and each opponent loses 10 life. For decks like Bolas’s Citadel, Karn shuts down their win condition. Karn’s +1 ability animates up to 1 artifact turning it into an artifact creature with power and toughness equal to its converted mana cost. His +2 ability is his key ability for the deck. It reads :You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it in your hand” which allows you to get powerful artifacts from your sideboard.

Other important cards include Karn, Scion of Urza, Sai, Master Thopterist, and Treasure Map. Karn, Scion of Urza’s +1 ability reads, “Reveal the top 2 cards of your library. An opponent choice 1 to go into your hand and the other is exiled with a silver counter.” His -1 ability lets you put an exiled card with a silver counter on it into your hand. This allows you to get the card your opponent exiled, if you need it.

Karn’s -2 ability is the most important: “Create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.” This Construct becomes a great attacker or blocker and if you have enough artifacts, it can kill a massive creature.

Sai, Master Thopterist, our only creature, says, “Whenever you cast an artifact spell, create a 1 /1 colorless Thopter artifact creature token with flying. This helps get a bigger +2 ability wrath with Tezzeret. Sai also lets us pay 1U, sacrifice two artifacts, and draw a card. This gives you an extra card draw when you need it to get to your threats.

Treasure Map lets you scry a card away to get to our good stuff. Then when it flips, it gives you three more artifacts to sack for mana or to draw a card.

There is also less important things like Discovery//Dispersal, Fountain of Renewal, Navigator’s Compass, Mox Amber, Weatherlight, Vraska’s Contempt, Cast Down, and Ob Nixilis’s Cruelty.

Discovery is a card draw engine that is important, if we do not have lands or are missing a planeswalker. Fountain of Renewal helps us gain life and draw cards, which is important in most matchups. Navigator’s Compass gains us three life and fixes our mana. Mox Amber also helps with mana.

Weatherlight is interesting. It is a legendary artifact with flying, crew three, and this ability: “Whenever Weatherlight deals combat damage to a player, look at the top 5 cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.” This allows me to get one of my planeswalkers, Sai, or a needed artifact, making it quicker to get to my finishing combo. The deck has needs help in the early game to eliminate my opponent’s creature and planeswalker threats. Vraska’s Contempt, Cast Down, and Ob Nixilis’s Cruelty play this role. Vraska’s Contempt exiles a creature or planeswalker while Cast Down takes out a non-legendary creature. Ob Nixilis’s Cruelty gives a target creature -5/-5 until the end of turn. This allows it to deal with most creatures and it exiles the creature if it dies, making it more difficult for your opponent to get the creature back.
The mana base consists of four Watery Graves and Four Drowned Catacomb to make sure we get our colors, six Swamps, and six Islands since we should have some basics in a two-color deck. A cool inclusion is three Mobilized Districts. They tap for colorless mana and have the ability to turn into a 3/3 citizen token with Vigilance. It only cost four mana and it is one less mana for each legendary creature and planeswalker you control.

The sideboard is split into two parts because of Karn, the Great Creator’s -2 ability. Having four Guardians of Kailos and one Meteor Golem is very important for deck play. The other half has Unmoored Ego to get cards out of an opponent’s deck. Cry of the Carnarium is a nice board wipe. The Elderspell removes annoying planeswalkers and helps one of ours. Thought Erasure gets rid of a card in our opponent’s hand that could cause a problem. Finally, Negate counters annoying noncreature spells.

Game Plan

The game plan is to get Saheeli, Sublime Artificer, Karn, the Great Creator, and Tezzeret on the board together. Sai is also helpful here, but not necessary. Therefore, if you played Saheeli first when you play Karn and Tezzeret you get a Servo for each one. Then you down tick Karn, the Great Creator and get a Guardian of Koilos from the sideboard. Tezzeret’s passive ability gives creatures and planeswalkers affinity for artifacts. This should make Guardian of Koilos free to cast.

When Guardian of Koilos enters the battlefield, you return a permanent you control to your hand. You will choose Karn, the Great Creator. Then cast Karn, the Great Creator for free, because of Tezzeret’s passive ability and get a Servo.

You will repeat this process until you have gotten all of the Guardians from your sideboard. Then instead of getting a Guardian choose Meteor Golem and play him for free which will let you destroy a nonland permanent an opponent controls. Then you tick up Tezzeret, which deals a massive amount of damage, and you will gain a lot of life. You can attack with your creatures this turn or wait until next turn, if the game is not already over.

Remember that you can turn Mobilized District into a creature to make a game ending attack. If you had Sai on the field when you play your Guardians and Golem you get Thopters which make Tezzeret’s +2 ability deal even more damage. You can deal twenty damage the turn you active this ability for the first time.