Last weekend I participated in the Lotus Box League tournament and my tournament was brought swiftly to an end thanks to Lurrus of the Dream End. After testing Friday and Saturday, I landed on Kevin Jones’ UB Flash deck for the tournament. The deck was very fun to play and felt a low to the ground strategy was best for week one as it really beat up on the Fires and Bant Gyruda, Doom of Depths decks. The matchup against both of those decks felt great and was ready to go. Round Three I was undefeated and found myself paired up against Abe Corrigan playing BR Lurrus, which you can go back and watch the Lotus Box VOD as it was on stream. I was crushed, I hadn’t run too much into these iterations of BR and quickly found this matchup was awful. Three more rounds later I lost two more matches against BR Lurrus and dropped at 3-3. This was definitely disappointing and went back to selecting another deck.

I started with what could best attack the Lurrus decks as more and more of them began popping up on MTGO and Arena. I quickly found, Uro, Titan of Nature’s Wrath was a solid answer to these decks and brewed up a Sultai Midrange deck. As much fun as it was to play this deck, with reasonable success, I found it wasn’t as powerful as I wanted it to be. So I went back to the drawing board and came up with this:

Temur Obosh

Creatures: (30)
Arboreal Grazer
Gilded Goose
Uro, Titan of Nature’s Wrath
Illuna, Apex of Wishes
Bonecrusher Giant
Dryad of the Ilysian Grove
Godzilla, Doom Inevitable
Klothys, God of Destiny
Voracious Greatshark
Brazen Borrower
Skarrgan Hellkite

Instant and Sorceries: (1)
Genesis Ultimatum

Planeswalkers: (2)
Lukka, Coppercoat Outcast

Lands: (26)
Ketria Triome
Breeding Pool
Steam Vents
Temple of Mystery
Fabled Passage
Temple of Abandon
Stomping Ground
Sideboard: (15)
Obosh, the Preypiercer *Companion*
Mystical Dispute
Voracious Greatshark
Genesis Ultimatum
Nissa, Who Shakes the World
Flame Sweep
Thrashing Brontodon
Legion Warboss

First off, this deck is extremely fun to play. I am still in the early stages of testing, but it has impressed me immensely. Obosh, the Preypiercer seems almost out of place at first in this deck, but to be honest, having a 3 / 5 that pushes damage is absurd. Setting up the early board is relatively straightforward, Goose or Grazer are pretty much a must have as turn 1 plays. Uro allows for card draw and never dies, these have been apparent in Standard for a while now. Godzilla, Doom Inevitable (otherwise known as Yidaro, Wandering Monster) has been surprisingly good. I initially put it in the deck as a two mana cantrip, however, this deck offers multiple ways to cheat it into play. Once Godzilla/Yidaro hits the battlefield, its pushes through so much damage that opponents have a really difficult time getting back into the game.

One way to cheat Godzilla/Yidaro into play is through Mutating Illuna, Apex of Wishes (or Ghidorah, King of the Cosmos) onto one of your early game creatures and hitting Godzilla/Yidaro off the top of the deck. The random deck flip is certainly a high variance game to play, but when it happens, its game ending. Illuna/Ghidorah is just a really strong 2 for 1 that gives you something to do late game with your Grazer or Goose that can hit one of your late game threats. Mutate also works like giving your creature haste, a 6 / 6 flyer with haste is certainly a lot of pressure to push through in one turn. Hitting a Skarrgan Hellkite or Gozilla/Yidaro can be a big swing in your favor in one turn.

Another way to cheat Godzilla/Yidaro into play is through Lukka, Coppercoat Outkast. If you would like to get the full scoop on Lukka head over to Abby’s article here as she gives you a deep dive into Lukka in Standard, Pioneer and Modern! Godzilla/Yidaro’s cycling function in and of itself is another option of cheating it onto the battlefield. If you find yourself stuck with one or two in your hand, you can cycle them away and eventually you have an 8 / 8 with haste and trample! Lastly, Genesis Ultimatum is a great way to cheat the dino into play. Genesis Ultimatum is a potentially game ending card in and of itself. There are a strong density of threats within the deck and any combination of them hitting the board at the same time is a great way to close out the game quickly. Fires decks have already made use of this card, by cheating a Cavalier of Flame or Kenrith, the Returned King into play and pushing through lethal damage. However, with the consistency of threats and accelerated mana starts, you are able to deploy your Ultimatum faster and close out the game quicker. Why only play 1 main board? Thanks to how many low to the ground decks exist, it’s not really one you want to see more than once in game 1 matchups.

The sideboard still needs some work to be completely honest. I do feel sideboards are constantly changing from week to week anyway, given how the meta changes and shifts. Legion Warboss handles the other big mana decks very well. Nissa, Who Shakes the world continues to be a card that has to be dealt with, but I didn’t feel it was needed in the main board as you really only want her for control/midrange matchups. Mystical Dispute still is just the best counterspell in standard. Voracious Greatshark is one I was able to play with while playing UB Flash and the card impressed me. Countering an important late game creature spell, while producing a 5 / 4, has proven to be really strong and will continue to play with for the time being.

If you have any questions or comments, feel free to shoot me a message on social media! Thank you for reading.