Elementals have been the talk of the Magic community sense Core Set 2020 previews began. The most discussed elemental is Risen Reef. This creature is the most broken card from the set. Here is its ability.

Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, put it into your hand.

Getting to draw a card every time you play an elemental is a broken ability that can lead to drawing most of a deck. Over the last week, I have watched streams were the secondary goal of the player is to deck themselves. It’s common that you will get through half of your deck with this ability making it difficulty for an opponent with a slow-moving deck to keep up with Temur Elementals.

Below is the deck that Kyle Reichard from Win Condition Games is playing and plans to take to SCG Worchester.

Temur Elemental, by Kyle Reichard

Creatures (22)
Chandra’s Embercat
Creeping Trailblazer
Leafkin Druid
Living Twister
Omnath, Locus of the Roil
Risen Reef

Planeswalkers (7)
Chandra, Acolyte of Flame
Chandra, Awakened Inferno
Nissa, Who Shakes the World

Instants (6)
Lightning Strike

Land (25)
Breeding Pool
Rootbound Crag
Steam Vents
Stomping Ground
Sulfur Falls
Temple of Epiphany
Temple of Mystery
Sideboard (15)
Cavalier of Thorns
Lava Coil
Spell Pierce
Thrashing Brontodon
Veil of Summer

How the deck Works

I have played the deck on Arena to get an idea of how the deck performs against a variety of decks in Mythic Tier. Overall, the deck performed well, but had problems with fast decks or ones that could answer Risen Reef.

The deck wants to get out land quickly to curve into Omnath, Nissa, and Chandra, Awakened Inferno. On turn one you play a tapped land. Your turn two play is a land and either Chandra’s Embercat or Leafkin Druid, so that you have access to four mana on turn three. The ideal turn three play is Risen Reef to begin drawing your deck. After Risen Reef is in play, playing Chandra, Acolyte of Flame on turn four is ideal. This gives you the opportunity to put two elementals into play each turn and get two activations from Risen Reef.

Once you have Risen Reef and Chandra, Acolyte of Flame in play, then playing Omnath, Nissa, or Chandra, Awakened Inferno facilitates your game plan. Omnath, Locus of the Roil can take over a game. When Omnath enters the battlefield, it does damage to any target equal to the number of elementals you have in plan. This will take down a threat that your opponent has on the battlefield or directly damage your opponent. Omnath second ability grows your creatures. When you put a land in play, Omnath gives a +1/+1 counter to a creature. When you have Risen Reef and Omnath in play together, you should get a land into play on most turns activating Omnath’s ability. This allows you to grow multiple creatures, so that your opponent can not be blocked without creatures dying.

Nissa and Chandra are the top ends for the deck. Nissa turns lands into 3/3 creatures and provides extra mana to put more permanents into play. Chandra, Awakened Inferno provides three abilities that help put your opponent on a clock. Plussing her creates an emblem that does one point of damage to your opponent on their upkeep. This is valuable against control decks because they have multiple ways to kill off your creatures. Her minus three ability does three damage to each non-elemental creature. This will wipe your opponent’s board most of the time and you have shock and lightning strike to clean-up any creatures that Chandra misses. Her final ability lets you target an individual creature. This can remove a threat that prevents you from attacking with your creatures.

The final piece to Temur Elementals is Creeping Trailblazer. This 2/2 creature gives each other elemental +1/0. This helps you get through more damage in the early game when your opponent has fewer blockers. When you can play Chandra, Acolyte of Flame on turn three this gives you three possible attackers on turn three.

Overall, the deck is powerful and fun to play. It will be interesting to see if this version or the Sultai version featuring Yarok, the Desecrated becomes the preferred version. With one week before SCG Worchester, we will see how each of these versions of the deck performs at the tournament.

Until next time, good luck finding your win conditions!