As I get ready for the Star City Games Pioneer Open in Indianapolis this weekend, I have spent a lot of my prep time watching the recent Pro (Players) Tours. If you aren’t yet aware, Pioneer is centered around two specific decks; UB Inverter and Lotus Breach. Both of these decks are centered around combo strategies to win the game abruptly in one to two turns. Both decks were featured in our most recent Invitational Qualifier this past weekend, take a look at the article to see what these decks are all about.

As I look onward to the weekend, I have tested a multitude of decks to grasp a feel for the meta as it stands right now. Despite these decks having very hard to interact with combos, Pioneer itself actually feels like it’s in a relatively healthy spot. Currently the decks I have seen are as follows: UW Control, Mono Red Aggro, Mono Black Aggro, UB Inverter, Sultai Midrange, Bant Spirits, UR Ensol, Lotus Breach and Mono White Devotion. I’d say this is a pretty wide range of decks, which means for a relatively healthy meta. Naturally, there is an uneven distribution of decks registered with Sultai Midrange, UB Inverter and Lotus Breach taking up the majority of the meta’s share. However, I still think the format is in a good spot and am excited to play it this weekend.

Now with that being said, I’d like to try something new and talk about a list that could be fun to play for a Weekly or Friday Night Magic Event. The really cool thing about Pioneer is, there is still a lot of room for growth in deck design as it doesn’t feel as restrictive to specific card pools as you would find in Modern or Legacy. The deck I would like to focus on in this article is Four-Color Eldrazivoid:

4-Color Eldrazivoid

Creatures: (34)
Endless One
Reaver Drone
Walking Ballista
Eldrazi Mimic
Herald of Kozilek
Thought-Knot Seer
Reality Smasher
Ruination Guide
Eldrazi Obligator
Metallic Mimic

Instant and Sorceries: (3)
Transgress the Mind

Lands: (23)
Unclaimed Territory
Corrupted Crossroads
Watery Grave
Steam Vents
Shivan Reef
Blood Crypt
Sideboard: (15)
Ulamog’s Nullifier
Tide Drifter
Mystical Dispute
Kozilek’s Return
Void Grafter
Leyline of the Void
Fatal Push

Four-Color Eldrazivoid is a Creature Tribal deck that uses creature synergies and aggressive play to push through damage as quickly as possible. Although the deck may not apply damage as fast as say Mono Red, the top end of the creature curve pushes through large chunks of damage that are often hard to deal with.

The Mana Base:

The only way the deck can efficiently play Four Colors is thanks to a land that is often overlooked when talking about Eldrazi Strategies, Corrupted Crossroads. It’s a five-color land for all spells with Devoid. Coincidentally most “colored” Eldrazi Spells have devoid, pairing Crossroads with Unclaimed Territory, finding the colors needed to cast your spells come easy with very little to no cost.

The Regulars:

When registering any Eldrazi Deck, it is at this point an obligation to register 4 Thought-Knot Seer and 4 Reality Smasher. These cards are both very powerful, hard to remove and present a lot of pressure. Walking Ballista is also a typical include when crafting any Eldrazi aggro deck. It’s a good mana sink when you are playing off the top of your deck and can act as spot removal for clogged board states.

The Newbies:

I don’t believe I have seen a Herald of Kozilek or Ruination Guide be registered in a deck for almost 3 years now. I definitely have not seen them registered in any Pioneer deck. So I like to consider these cards “new”.

Herald of Kozilek is a cost reducer for every spell in your main board. The games where you can do a lot of powerful things in a short amount of time often revolve around one or two of these being on the board. Not to mention it’s a 2/4, which is an excellent blocker for most of the aggro strategies running around the format. Ruination Guide is here to push damage through as quickly as possible. Although +1/0 isn’t that impressive, when your casting 4/4’s and 5/5’s, pushing through 7 or 8 damage a turn is a very fast clock. Not to mention, Eldrazi Mimic’s triggered ability pairs nicely as when it copies the power and toughness of the creature entering, it will see the added +1/0 and in turn give itself an additional +1/0 (i.e. Reality Smasher enters on board as a 6/5, thus making Mimic at 7/5).

The Sideboard:

This current configuration of the Sideboard is definitely slighted towards the combo decks I mentioned earlier and there are plenty of spots to play around with.

Tide Drifter – I am honestly a big fan of this card. It helps play around the Anger of the Gods found in the Lotus Breach and (some) Mono Red sideboards.

Ulamog’s Nullifier – This card pairs well Leyline of the Void and is great for the UB Inverter decks. Inverter consistently puts cards into their own exile and flashing in a colorless hard counterspell may be enough to turn the corner and push for the last points of damage needed.

Void Grafter – This is definitely a flex spot, I find protection to be very important in a format full of Fatal Push and blowing out a much needed removal spell can be the difference game defining.
Cards to consider:

More Mystical Dispute – the card is just very powerful in a heavy blue meta.

Wasteland Strangler – I did not feel as though playing this card was as necessary as it relies on cards being exiled to use it’s ability and typically against aggro I will cut the Transgress the Minds and not bring Leyline of the Void (you’re best exiling effects).

Temur Battle Rage – Pushes through high amounts of damage and can be good for clogged board states that can lead to a blow-out in your favor.

Would I take this deck to an Open?

Most likely not. There is a world where you can aggro yourself to a Day 2 cash finish, but realistically it would be hard to do better than that. The deck is very fun to play, but can have awkward draws and lead to just coming up short when looking for a bit more damage to push through. It also isn’t great against sweepers like Languish and Supreme Verdict.