I hope everyone had a Merry Christmas!!!

Last week I looked at some of the cards from the first batch of Kaldheim spoilers. Here are a few more that I find interesting and that I believe have a role to play in the upcoming Kaldheim standard season.

The first is Kaya, the Inexorable.

The latest version of Kaya is a typical five mana planeswalker. Her plus one ability puts a ghostform counter on a target nontoken creature. The counter gives the creature same protection from removal. “When this creature dies or is put into exile, return it to its owner’s hand and create a 1/1 white Spirit creature token with flying.” With all the cards that can exile a creature in standard, Kaya’s ability to provide an extra lair of protection for creatures makes her an interesting inclusion in a variety of decks.

Her minus three ability exiles a target nonland permanent. This is a typical minus ability but given the power of the current standard environment it can be a key ability that can takedown the largest threat an opponent has on the field.

Kaya’s ultimate gives you the ability to cast a legendary spell at the beginning of your upkeep from your hand, your graveyard, or from cards you own in exile without paying its mana cost. While this ability will not be reached very often when it does occur it can become a back breaking play because you can get Kaya back on the turn after she is put in the graveyard.
Kaya fits in nicely in any sacrifice deck. Her ability to protect creatures like Woe Strider and other creatures that have an enter the battlefield triggers makes her perfect for the deck. I think that players will look for ways to get her into a variety of decks.

My second card for today is Sarulf, Realm Eater.

Sarulf is a legendary wolf that grows as an opponent puts permanents into the graveyard from the battlefield. Adding a +1/+1 counter to Sarulf when this occurs. With all the removal in black it should be easy to grow Sarulf into a large threat from its starting 3/3 stats.

Sarulf second ability is a unique removal ability. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.

The ability reminds me of Ugin, the Spirit Dragon’s minus ability that lets you exile your opponent’s entire board in a single action. I think that Sarulf will be the most useful against aggro decks because he can takedown in one activation most of the creatures that see the most play in the current standard. How much we see Sarulf will depend on how Kaldheim’s meta plays out.

Realmwalker might be the most intriguing cards in Kaldheim.

As a changeling, Realmwalker is every creature type. When Realmwalker enters the battlefield, you get to choose a creature type. Creatures of that type can be cast from the top of your library. This makes Realmwalker an ideal inclusion in any tribal deck. With dwarfs being pushed in Kaldheim, Realmwalker looks like an ideal inclusion in that deck and many others.

The final card for today is Magda, Brazen Outlaw.

For the last three sets I have been looking for a red card that can play a significant role in a Mono-Red aggro deck. Each set offered several options, but they fell flat in the end because they were not as powerful as those from Eldraine or Theros. Magda could lead to the creation of an entirely new Red deck. This deck would be centered around dwarves and dragons. Standard has two good dragons in Terror of the Peaks and Leyline Tyrant. Plus Gadrak, the Crown-Scourge could give the deck a third dragon. Gadrak’s requirement of having four or more artifacts to attack left him on the sidelines. Magda’s ability to create treasure tokens might make him playable.

Magda gives other dwarves you control +1/+0. While not a turn lord, Magda does give your dwarves a needed boost. What makes her interesting is that when a dwarf becomes tapped a Treasure token is created. Sacrificing five of these Treasure tokens will allow you to search your library for an artifact or Dragon card that you put onto the battlefield. Getting Terror of the Peaks or Embercleave for no mana could be an insane ability.

The biggest question about Magda has nothing to do with her. The question is will there be enough support for dwarves to make her a viable option in standard. I had similar hopes for other red cards from the previous three sets, but none have really worked out. Maybe Magda will be the exception.

That’s it for today.

Until next time, good luck finding your win condition!