Super Friends decks have been around since the introduction of planeswalkers. War of the Spark supercharged the concept. With access to fifty plus standard legal planeswalkers competitive Super friends decks were bound to find a place in the format. The 4-Color Dreadhorde deck has a Super Friends like approach using its four planeswalkers to get to Command the Dreadhorde. Yet the deck that has embarrassed the concept the most is Jeskai Super friends.

This past weekend Starcity Games Classic Louisville saw the rise of another Tier 1 standard deck in Jeskai Superfriends and the continued success of an old favorite in Mono-Red Aggro. Each deck placed five players in the Top 16 finishers at the event. Mono-Red Aggro had a Top 4 finisher and Jeskai Super friends had two of the Top 4 finishers. Scott Matthews played Jeskai to the runner-up spot in the tournament. Below is his deck that I will be looking at today.

Jeskai Superfriends, Scott Matthews at SCG Classic Louisville

Planeswalkers (19)
Karn, Scion of Urza
Narset, Parter of Veils
Saheeli, Sublime Artificer
Sarkhan the Masterless
Teferi, Time Raveler

Artifacts (2)
Mox Amber

Instants/Sorceries (14)
Spell Pierce
Deafening Clarion

Lands (25)
Clifftop Retreat
Glacial Fortress
Hallowed Fountain
Interplanar Beacon
Mobilized District
Sacred Foundry
Steam Vents
Sulfur Falls
Sideboard (15)
Tocatli Honor Guard
History of Benalia
Prison Realm
Dovin’s Veto
Expansion // Explosion
Lyra Dawnbringer
Lava Coil

The first thing you should notice about the deck is that it has no creatures. It relies on planeswalkers to do all the work for the deck to win. The planeswalkers package includes Narset, Parter of Veils, Saheeli, Sublime Artificer, Teferi Time Raveler, Karn, Scion of Urza, and Sarkhan the Masterless. I like this version of the deck more than others I have seen because it has Karn, Scion of Urza. Most of the other versions I have seen rely on Sarkhan the Masterless as the decks win condition.


Getting out Saheeli, Sublime Artificer early plays a key role in getting defenses up at the beginning of the game. Each non-land card in the deck activates Saheeli’s passive ability: “Whenever you cast a noncreature spell, create a 1 / 1 colorless Servo artifact creature token.” This leads to the creation of one or more tokens a turn that become chump blockers against Aggro decks or attackers against decks that do not have many creatures. When your opening hand does not have Saheeli, Narset, Parter of Veils can dig into your deck for her.


When you have Saheeli in your opening hand, you can look for a planeswalker you do not have in your hand. The other three drop is Teferi, Time Raveler. Teferi plays an important role in the deck by limiting when your opponent can play spells. Control decks and others that want to play their cards on their opponents turn have a difficult time against Teferi. In addition, it can bounce a card back to your opponents hand when needed.


Jeskai Super Friends provides a good home for Karn, Scion of Urza. During Dominaria season and Core Set 19 season, I used Karn in my Mono-Red deck for his +1 ability to draw 2 cards and give your opponent the option of which card you would get and I could -1 to get the other card from exile later if I needed it. Typically, my opponent would give me a land that helped me ramp into other threats like Rekindling Phoenix. I rarely used Karn’s -2 ability because I did not have a way to create a construct that was a significant threat because its power and toughness equal to the number of artifacts in play. In Jeskai Super friends, you now have a way to use Karn’s ability to create a powerful construct. With Saheeli creating a Servo when you cast a spell, your construct becomes a significant threat that can become your win condition.


The final Super friend in the deck is Sarkhan the Masterless. Once Sarkhan hits the field your planeswalkers can become 4/4 dragons on your turn that usually can end the game in one or two turns. Sarkhan maybe one of the most under rated planeswalkers in the set, the five mana needed to cast Sarkhan can make him hard to cast at time, but the payoff when he does get played makes him a lethal threat.

Have fun trying this deck. Until next time, good luck playing your, win condition.