Feather, the Redeemed go a lot of hype during preview season and during the prerelease weekend as a great build-a-round card from War of the Spark but is Feather’s the centerpiece to a Tier 1 deck or will she be relegated to Tier 2 status.

The interest in Feather, the Redeemed centers on her ability. “When you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.” This ability can lead to having four or 5 one cost instants or sorceries in hand each turn to cast and recast over and over. When this happens successfully, the deck can quickly dispatch an opponent.

Below is the deck created by Seth Manfield that he played online this week. Here is a link to the video: https://www.youtube.com/watch?v=hPU-_BWSEw8&t=3956s .

The deck played better than others that I have seen because it added Legion Warboss to the main deck. Warboss gives added creatures to use and the ability to mentor Tenth District Legionnaire and Dreadhorde Arcanist can help get them out of the range of burn spells.

Boros Feather, Seth Manfield

Creature (20)
Adanto Vanguard
Dreadhorde Arcanist
Feather, the Redeemed
Legion Warboss
Tenth District Legionnaire

Spell 18 (18)
Arrester’s Zeal
Defiant Strike
Reckless Rage
Sheltering Light
Shock

Land 22 (22)
Boros Guildgate
Clifftop Retreat
Mountain
Plains
Sacred Foundry

SIDEBOARD (15)
Ajani, Adversary of Tyrants
Demystify
Gideon Blackblade
Lava Coil
Lyra Dawnbringer
Tocatli Honor Guard

Key creatures in the deck are Tenth District Legionnaire and Dreadhorde Arcanist. Each has an ability that works well with Feather’s ability. Tenth District Legionnaire gets a +1/+1 counter each time it is the target of an instant or sorcery you cast. This allows you to use Reckless Rage on your Tenth District Legionnaire and keep it on the field. In addition, Tenth District Legionnaire can become a large creature quickly, but at 2/2 when it hits the field it can be easily removed before it becomes a large threat.

Dreadhorde Arcanist’s ability to reuse an instant or sorcery from the graveyard equal to its power creates a great deal of synergy with Feather, the Redeemed. Dreadhorde Arcanist’s ability allows you to cast an instant or sorcery before Feather’s hits the field and get it back to reuse once she is on the field using Dreadhorde Arcanist’s ability. Even though Dreadhorde Arcanist’s ability would exile the instant after coming back from the graveyard, Feather, the Redeemed still gets the card back at the end of the turn.

The problem with the deck so far, in my testing is finding the right instants. I feel that Arrester’s Zeal is necessary. It gives a creature +2/+2 and flying which gives a creature evasion. Most of the popular desks do not have many flying creatures, so adding flying to a strong creature can become a win condition. Defiant Strike is another good instant for the deck. Defiant Strike gives a creature +1/0 and you get to draw a card. With Feather, the Redeemed on the field this gives the ability to draw two cards a turn that should help dig for additional instants.

Reckless Rage provides creature removal for the deck. Reckless Rage does 4 damage to an opponent’s creature and 2 damage to one of your creatures. Only a few of the popular creatures in standard have toughness greater than 4, so Reckless Rage should takeout just about any creature you should see from your opponent.

The final instant is Sheltering Light. It gives a creature indestructible and allows you to scry 1. This provides protection for Feather and your other creatures from damage based removal spells. The scry ability allows you to bottom unneeded land.

In other versions of the deck, I have seen Rile and Samut’s Sprint. Rile deals 1 damage to a create you control. It gains trample until the end of the turn and you draw a card. I prefer Crash Through because it does not damage your create and you get the same benefits. Samut’s Sprint is a good pump spell. It gives a creature +2/+1 until the end of the turn and haste. I do not think that the deal really needs additional haste. This is why I prefer Arrester’s Zeal to it.

Enjoy trying out the deck. I do not think the deck is a Tier 1 deck at this point, but it is a fun deck that can go crazy at times.

Until next time, good luck finding your win condition.