Another week of War of the Spark standard and another new competitive deck has arrived. This past weekend’s new arrival is 4-Color Dreadhorde. The deck uses the Sultai Midrange shell from Ravnica Allegiance standard and adds a splash of white for Teferi, Time Raveler and Teferi, Hero of Dominaria. While there is not a definitive deck list, a group of cards makes up the core of the deck, but with 4 Dreadhorde MPL decks this week the list maybe coming together? Below is the list that Javier Dominguez and Andrea Mengucci used this past weekend.

Four-Color Dreadhorde- Javier Dominguez and Andrea Mengucci

Planeswalkers (12)
Teferi, Time Raveler
Teferi, Hero of Dominaria
Tamiyo, Collector of Tales
Vraska, Golgari Queen

Creatures (17)
Merfolk Branchwalker
Wildgrowth Walker
Jadelight Ranger
Paradise Druid
Massacre Girl

Spells (5)
Command the Dreadhorde
Bond of Flourishing

Land (26)
Breeding Pool
Godless Shrine
Hinterland Harbor
Interplanar Beacon
Sunpetal Grove
Overgrown Tomb
Temple Garden
Woodland Cemetery
Watery Grave
Drowned Catacomb
Sideboard (15)
Cast Down
Kraul Harpooner
The Elderspell
Narset, Parter of Veils
Thrashing Brontodon
Moment of Craving
Liliana, Dreadhorde General


Over the last week, I have played against the deck multiple times on Area in the Diamond Tier. The deck starts slowly, but moves quickly in the mid-game. In the early game, the deck wants to get out Tamiyo, Collector of Tales to begin digging for Wildgrowth Walker, Merfolk Branchwalker, or Jadelight Ranger, so you can gain life to buy time and have defensive creatures against aggro decks.

Teferi, Time Raveler returns one target artifact, creature, or enchantment to its owner’s hand and draw a card. His +1 ability gives sorcery spells flash until your next turn. This allows you to play Bond of Flourishing or Command the Dreadhorde on your opponents turn. In addition, Vraska, Golgari Queen helps deal with your opponent’s threats. Her -3 ability destroys a nonland permanent with converted mana cost 3 or less. This ability is particularly useful against aggro decks. It kills creatures like Goblin Chainwhirler, Runaway Steam-Kin, Benalish Marshall, Hydroid Krasis, and Deputy of Detention. The +2 ability allows you to gain one life and draw a card if you sacrifice a permanent.

Finally, we all know how Teferi, Hero of Dominaria can take over a game. Based on the MPL decks, the deck should have four Tamiyo, Collector of Tales, four Teferi, Time Raveler, two or three Vraska, Golgari Queen, and one or two Teferi, Hero of Dominaria.


Outside of the Ixalan explore package, the creature package consists of Paradise Druid and Massacre Girl. The deck does require mana fixing at times, which Paradise Druid provides. Her ability to provide a mana of any color helps to ensure planeswalkers arrive on curve. The deck’s sweeper is Massacre Girl. When Massacre Girl enters the battlefield each creature other than her gets -1/-1, if one or more creatures die this way then each creature gets an additional -1/-1 for each creature that died this way. This can wipeout all the other creatures on the field and leave Massacre Girl as the only threat.


The all-star of the deck is Command the Dreadhorde. The card allows you to bring back any number of creatures or planeswalkers in graveyards, but you lose life equal to the converted mana cost of those cards. This is why the Ixalan explore package is so important to the deck. You can use most of your available life to bring back cards from the graveyard as long as you either have a Wildgrowth Walker on the field or in the graveyard because you can get back most, if not all of the life you lost. When you bring back a Wildgrowth Walker from the graveyard, it should be on the top of the stack, so that it enters the battlefield before any Jadelight Rangers or Merfolk Branchwalkers you are getting from the graveyard. This will get you their explore triggers when they enter play. Then it is just a matter of time until you finish off your opponent.

A potential weakness of the deck is its mana base. Every land in the deck is a non-basic land. This makes cards that can destroy land heavy hitters in the metagame. I expect more decks will play cards like Field of Ruin and Assassin’s Trophy as long as decks like 4-Color Dreadhorde play no basic lands.

Overall, 4-Color Dreadhorde represents a powerful deck in the metagame. I expect to see more players using it over the next few weeks. The MPL players that used the deck this weekend went 3-3 with it. It will be interesting to see what adjustments they make to the deck after this past week’s play.

Until next time, good luck playing your, win condition.