Editors note: Special thanks to Sean Mogelgaard for providing us with this tournament report from the 2019 SCG Regionals.  

Esper Snow Control

Creatures (3)
Snapcaster Mage

Artifacts (4)
Arcum's Astrolabe

Sorceries (3)
Thoughtseize
Supreme Verdict

Instants (22)
Thought Scour
Path to Exile
Drown in the Loch
Esper Charm
Force of Negation
Kaya's Guile
Cryptic Command

Planeswalkers (4)
Jace, the Mind Sculptor
Teferi, Hero of Dominaria

Lands (24)
Polluted Delta
Flooded Strand
Mystic Sanctuary
Watery Grave
Hallowed Fountain
Snow-Covered Island
Snow-Covered Plains
Snow-Covered Swamp
Field of Ruin
Celestial Colonnade
Sideboard (15)
Vendilion Clique
Celestial Purge
Disdainful Stroke
Surgical Extraction
Shadow of Doubt
Dovin's Veto
Kaya's Guile
Timely Reinforcements
Teferi, Time Ravaler

Round 1- Urza Outcome 2-0

This matchup is definitely in my favor I feel. Game one, I used an end-step charm to get him down to one card and forced his Outcome in response pushing him to hellbent. From there, it was easy to answer one threat at a time, and found an opening to jam a Jace to seal my opponent’s fate (super funny I know).

Out:
2 Thought Scour
1 Kaya’s Guile

In:
2 Disdainful Stroke
1 Vendilion Clique

Game two went along the lines of game one: I made a pretty bad misplay tapping below a metallic rebuke I knew about, and it allowed him to have a chance to catch back up, but fortunately I dug myself out of the grave I put myself in and ended up closing the game with a Clique followed by a Colonnade.

Round 2- Burn 2-1

Game one is really bad, it takes extreme variance in my favor to win game one.

Out:
2 Esper Charm
2 Thoughtseize
1 Supreme Verdict

In:
2 Kaya’s Guile
2 Timely Reinforcements
1 Dovin’s Veto

Game two, I kept a two lander with an Astrolabe, Path, and Drown. I proceeded to draw a Timely off the Astrolabe, so I happily ate two Goblin Guide hits as I waited patiently to play around Skullcrack. My efforts paid off as I cast Timely on five and he tried to Skullcrack, but I had a Drown to protect myself. I started fetching up Sanctuaries to keep gaining life until the game was too out of reach for burn to catch up.

Game three was close: I had to cast some sorcery speed guiles to play around skullcrack and almost died after gaining twelve extra life. I ended up closing with Colonnade and a spirit token.

Round 3- UW Control 2-0

Game one did not really feel close here. My opponent tried to go for a three mana Teferi on four. I Scour him into Loch his Teferi fully expecting to get Spell Snared which he was aggressively representing. This was a bluff and he had nothing, oof as the kids say. I follow up with a Jace on my four with a Force in my hand to snag his threat on his turn if he Forced my Jace, which is what I assumed would happen. Instead Jace resolved and proceeded to seal my opponents fate until their concession.

Out: I like to trim in this matchup, eliminate air and replace it with relevant spells.
2 Path to Exile
1 Kaya’s Guile
1 Supreme Verdict
1 Thought Scour
1 Arcum’s Astrolabe

In:
2 Teferi, Time Ravaler
1 Dovin’s Veto
2 Disdainful Stroke
1 Vendilion Clique

Well game two went kinda like game one. End of my opponent’s turn four, I Charm him to discard two. He proceeds to Cryptic it. I look at my hand of Force, T3feri, Drown, and three lands and say okay. I proceed to jam T3feri, and he says okay. I minus to pick up my astrolabe and draw a card into Force off the T3feri draw, and Drown off the Astrolabe. The game ends on that turn. It proceeded for like seven more turns, but it ended there. A few turns later big Teferi joins the little one, and then the following turn Jace joins the party to officially seal his fate.

Round 4- Jund 2-1

Game one was roughhhhhhhhh. Turns out thoughtseize into Wrenn into Lili is good, who knew?

Out:
2 Thoughtseize
2 Force of Negation
2 Thought Scour
1 Supreme Verdict
1 Drown in the Loch

In:
2 Teferi, Time Ravaler
2 Kaya’s Guile
1 Celestial Purge
1 Vendilion Clique
2 Timely Reinforcements

Game two was also rough, he had disruption into Bob. I Timelyed on three, drew Guile on four, Cryptic on five, Delta on six. Meanwhile he is getting hit with 1/1’s. We eventually get to a point where he is at nine and I have a spirit, a Colonnade, three soldiers, and a Snap, he has a pair of Bobs, a Scooze, and a BBE. I hit him to four with my evasive men and pass. He dies to his Bobs showing Tireless Tracker and Thoughtseize.

Game three was a good old fashioned slug fest. We traded blows left and right I Cryptic his Lili, he brutalities my Charm, and it was great. It was one of those games where you get the shakes and everyone is nervous, gosh it was great. I ended up sticking a Jace and brainstormed into double drown. The game ended when I brainstormed into a Teferi the following turn.

Round 5- Uw control miracles 2-0

Game one was super long. We are probably a solid 17 turns in, neither of us took initiative until this turn. He decides to try and cast a T3feri. When we discussed his initiative after the game, he said he felt like he had enough protection with Deprive+Cryptic. He did not have enough protection, my hand at this point was triple Cryptic, double Force, and Drown. I use two Cryptics and Drown and draw into a big Teferi. I jam it and Force his Force, he proceeds to concede to conserve time.

Board- see round three

Sadly there was no game two as my opponent had problems with his decklist. Always check your decklist everyone!

Round 6- Burn 2-1

Game one went bad as usual. I was at twelve going into my turn two which was bad. Then I was dead on three.

Board- See round two

Game two, I had Guile on three when my opponent tapped out for an Eidolon to edict gain four. He proceeds to burn me and I Jace fateseal his land on top of four. He burns me some more and then I fetch Sanctuary on turn five to put Guile on top and brainstorm to draw it and cast it again. From there I seal my opponents fate.

Game three was rough: my opponent kept 7 and I mulled to six. This six was a dream six. Before I bottomed a card it was: Colonnade, Snow-Covered Island, Astrolabe, Path, Timely, Guile 1, and Guile 2. Holy smokes batman I was stoked, I bottom the timely, valuing the interaction of Guile more. I was paid off because I was able to Guile on three to kill a man and gain life into Jace on four into another Guile on five.

Round 7- ID

Round 8- ID

Round 1 of Top 8- Titan-Shift 2-1

Game one, I was in the blind and I mulled a hand I’d normally keep vs scapeshift which was five lands, one was a field, snap, and charm. Charm is probably the best card in this matchup. They use cards to get lands, and that puts them to four or three-ish cards pretty quick. Sadly I didn’t know that so I mulled to five and got rolled.

Out: Lots of trimming here to increase density of relevant spells
1 Arcum’s Astrolabe
1 Thought Scour
1 Supreme Verdict
1 Kaya’s Guile
1 Teferi, Hero of Dominaria
3 Path to Exile

In:
2 Disdainful Stroke
1 Dovin’s Veto
1 Vendilion Clique
3 Surgical Extraction
1 Shadow of Doubt

Game two was not very close: I scour him twice and whiff on threats but draw double Surgical, and I did hit a Veil of Summer. He suspends a Search for tomorrow and ships. I Surgical his veils in his draw step and see a Land, Titan, and Scapeshift. He plays land and passes. I draw Shadow of Doubt and Doubt in response to his Search for Tomorrow. This also keeps him from playing any real spells this turn and plays the land he drew.

I draw Drown and then Drown his Titan he jams the next turn, and then I Surgical it at his end step, and he shows his hand of Scapeshift and Pact. I see, in his deck, his only Pact targets are Tracker and Steve. I draw a Thought Scour and Scour my opponent and hit Scapeshift, and I proceed to Snap Surgical them. He pacts for Tracker, and I counter it. He keeps playing, and I draw Teferi and start to uptick. He eventually hits a Valakut, and he was sitting on a fetch to get a Mountain. Luckily I had Shadow of Doubt in yard, so I fetch for Sanctuary, put Shadow of Doubt on top, Clique myself to draw it and then Doubt so he can not search to bolt my Teferi on eight. Then I charm his draw-step and finish the game.

Game three was not super close. I keep hand of Astrolabe, Charm, Thought Scour, Drown, and three lands. I draw another Drown and some fetches. I charm him when he is at three cards, he discards Scapeshift land, and then draw Surgical and Surgical his Scapeshift. He pacts on his next turn to commit to a Titan and I Drown it. We sit there for a few turns, both drawing pretty blank, until I draw a Colonnade and then beat him to death with a 4/4 flying Elemental man.

Round 2 of Top 8- Amulet 0-2

Game one, he naturally drew Cavern and cast a Titan so I couldn’t counter it. I kill it with Drown but my attempts are futile since he got Field of the Dead and bounce land. I didn’t draw Field so I scooped them up.

Out:
1 Kaya’s Guile
1 Supreme Verdict
2 Force of Negation

In:
2 Disdainful Stroke
1 Vendilion Clique
1 Shadow of Doubt

Game two was also not great. I kept a good hand of: Scour, Astrolabe, Drown, Snow-covered Island, and three other lands, but I cantripped into air for a little bit. By the time I got my wits about me, he made six mana and cast Excavator. I no sired it with a Drown, leaving a Path in hand for what I assumed to be an Azuza. Boy was I wrong, good old Tireless Tracker came down instead, and I cried inside as he played a Simic Growth Chamber to make a Clue. From here, I got a tad buried before I could path it, and when I did, he cracked all his clues and found Cavern again. He plays Cavern, casts a Titan, and I look at my Disdainful Stroke and cry inside. He uses this titan to get Field bounce land. From here I attempted a Cryptic lock, and I was successful for a few turns. Then my opponent had second Titan to get bounce land and Tolaria West to tutor for Pact to kill me, and kill me he did.

Conclusion

Finally to conclude this report, a nice props and slops section dedicated to my friend Matthew Riggs.

Props:

Venue got pizza and didn’t charge an unreasonable price for it
A cheater got DQ’d
All my opponents were great people
A bunch of my friends were there
Judge staff was super ideal, all smart, competent, and fair

Slops:
Several of my friends had to play VS the cheater before he got DQ’d
It was raining a lot

All in all the deck felt great. Astrolabe fixed so many of my mana issues that plagued me prior to playing it. As far as Drown in the Loch was concerned, it felt like Counterspell and Terminate had a beautiful baby that did everything I could have dreamed.

I felt like Thoughtseize was definitely not needed in the main and maybe not even in the 75. I would also add a fourth Field of Ruin to my deck. Also, my sideboard was super hedged for Burn, and if I did not expect a heavy Burn presence I would cut down on some burn hate. If I had to play this deck tomorrow for a tournament, it would probably look something along the lines of this: