Author: Jeff

Guilds of Ravnica Pre-Release Weekend at Win Condition Games

 

Who’s banner will you fight under when we return to one of Magic’s most popular planes? Guilds of Ravnica is going to be a great set. Join us for pre-release weekend and be the first to play with these amazing new cards. With five events over three days, WCG has you covered. Play in all events and your 4th and 5th only cost $15 each!

That’s right, Win Condition Games in Kennesaw is hosting a blow-out prerelease weekend. Come and join us for the most fun you can have playing Magic. We’re firing off five events from September 29-30, so there’s always fun to fit your schedule.

At Win Condition, we reward you just for playing. Your first prerelease event only costs $25, but if you want to play more, we’ll knock $5 for every two events you play. That means if you play in all 5 events, you’ll only pay $15 for your last two.

But wait, there’s more! For every event you join, you also get a raffle ticket for a free booster box of Guilds of Ravnica!

Don’t miss out. Come and join us at one or more of the events below.

GUILDS OF RAVNICA PRERELEASE SCHEDULE OF EVENTS

Event #1: Friday, September 28 – Midnight
Event #2: Saturday, September 29 – Noon
Event #3: Saturday, September 29 – 5PM
Event #4: Sunday, September 30 – Noon
Event #5: Sunday, September 30 – 5PM

IS THIS YOUR FIRST PRERELEASE?

First off, thank you for choosing Win Condition Games. Whether you are a brand new player, or are just looking to try out your first Magic event, we think a Prerelease is the most fun you can have. It is our goal to give you a fun, friendly, welcoming environment where you can play with the newest Magic the Gathering cards.

What to Expect Prereleases are a little different than a Standard or Modern tournament. Instead of bringing your own deck, you are given six Guilds of Ravnica booster packs – including a very special Guild theme pack to help jumpstart your deck building – and a limited edition prerelease foil. You’ll open up the cards and use them to build a 40-card deck.

After you build your deck, you will be randomly paired with another player, and play a best-of-three match. Each round, you’ll report who won, and get paired up with a new player. If you win, you’ll even earn some additional packs.

 

How much does it cost?

At Win Condition Games, a prerelease event costs $25. This gets you entry to the event as well as an Guilds of Ravnica Prerelease pack that contains:

A Random Premium Promo Card
5 Guilds of Ravnica Booster Packs
1 Guild Pack
A Special Edition Spin Down Life Counter Deckbuilding Guide

But that’s not all. If you play in any additional prerelease events, we’ll give you $5 bucks off every two events you play. That means your second and third events are only $20 – and your fourth and fifth are only $15. And of course, in every event, you get a new prerelease pack to build new decks.

BE THE FIRST TO PLAY GUILDS OF RAVNICA

For the first time ever, you can buy Guilds of Ravnica cards before they are released to the public. Pre-order a box of Guilds of Ravnica, and you can pick it up at the prerelease!


First In, Last In

Don’t slack off on the final cards for your deck. Those “Last In” cards open up plenty of opportunity for experimentation, and give you an unexpected edge.

More people should play Market Forces.

When spoiler season hit, it looked like NBN was getting their very own “Corp Siphon.” But since its release those hot takes cooled off. As of the writing of this article, only 17 decks on netrunnerdb have even a single copy.

What happened? Did we misjudge the spoiler that badly? User BlackCherries explains it clearly:

Current tagging win conditions include Exchange of Information which causes huge point swings, High-Profile Target which puts fear into runners’ hearts, and Psychographics (+ Beale). Other traditional tag punishment includes Closed Accounts and Self-Growth Program which see some play but don’t quite win games alone like the prior 3 cards mentioned. One possible reason they still see play is that they don’t require scaling – they work even at one tag which means it only takes one mistake from the runner to end up with a tempo loss. Market Forces, on the other hand, requires quite a few mistakes to be worth its slot.

There it is. Market Forces is destined to be binder fodder. A coaster, forever banished by the game-winning power and brute efficiency of cards like EoI and High-Profile Target.

But is that really all there is? I don’t think we giving enough credit to a card that can easily be an 18-credit swing. And it’s not just about finding narrow cases to abuse it’s power, or about intentionally playing worse cards.

It’s about understanding that Market Forces is a perfect “Last In” card – and to stop only evaluating it as a “First In” option.

Tasty, Tasty Deck Nuggets

Before we can dive into the concept of First or Last In Cards, we’ve got to spend a few minutes on how to build a deck.

Step 1: Identify a core concept and strategy to build around. This can be inspired by a card, a combo, or any variety of things. But before you go much further, you must define how you are going to win.

Step 2: Choose the cards that execute the core of your game plan. Sometimes this is just a handful of cards. Other times, this core game plan takes up the majority of your deck.

Step 3: Fill out the remaining deck slots with cards that allow you to execute your core game plan smoothly and efficiently. This is your economy, your card draw, and any redundancies you need to make sure you can carry out your strategy.

Step 4: Fill up your remaining deck slots.

Let’s look at an example:

Say I’m playing a Sync tag-and-bag deck. I want to tag the Runner, then Boom! them out of existence. At the most basic, my Step 1 looks something like this:

  • 1x Hard-Hitting News
  • 1x Economic Warfare
  • 1x Hedge Fund
  • 1x Boom!

These are our “First In” cards.

With this core, the first time a Runner does their thing, you Hedge up some money, build some yogurt stands, the bury them in tags. The next turn you blow up their city block. Clean. Efficient. Consistent. Boring.

This is your Deck Nugget. Anything beyond this is supplemental to, and in support of, your game plan.

But this isn’t a deck. Deck minimums and agenda requirements exist to make sure the game is fun. So in order to compete, you have to move onto Step 3. Here you start by ramping up the numbers of each of your Deck Nugget cards. We definitely want 3x Hedge Fund, Economic Warfare, and Hard-Hitting News.

We also want to make sure we have redundant features where possible. We add cards like NGO Front or IPO to shore up our economy. Let’s add some more tagging effects. It could be your ICE, or even something like Fly on the Wall. Maybe we add other tag punishment like Exchange of Information or The All-Seeing Eye. Add some ICE to defend your game plan, and you’ve got a functional deck.

  

The Laws of Diminishing Returns

At this point, you’ve filled most of your deck slots, but you still need one or two additional cards to get up to that magic 44.

Most people will fill in with extra redundancy from cards they put in during Step 3. An extra Beanstalk Royalties or a Special Report will never lose you a game. In fact, drawing them smooths out your game flow without detracting from your core strategy.

And yet, at a certain point, these “same bets” start losing you percentage points. Once your deck has the correct amount of economy, adding a weaker econ card starts watering down your effectiveness.

The same is true for adding an unnecessarily redundant copy of a power card. In our Sync deck, how many Psychographics do you really need? The first one can win you the game. The second one gives you a better chance of drawing it. Does the third help anything? Do you really want to see a second one in any given game?

Last One in is a Rotten Egg

This is where the concept of “Last In” cards comes into play. A “Last In” card is a non-redundant card that doesn’t develop your core strategy. But instead of increasing diminishing returns, a “Last-In” card helps you gain win percentage.

“Last In” cards can be unexpected. They can be swingy. They can be powerful. And they can be flexible. But above all, they are a card you are fine not seeing every game, but are often very happy when you do. They have the power to turn around matches – even if their conditions are hard to meet, or they don’t directly execute your core strategy.

Which brings us back to Market Forces.

BlackCherries’ analysis of Market Forces is completely correct – if you think about it as a “First In” card. It isn’t as good as the other cards mentioned at directly winning a game. It is narrow in its timing. You probably don’t want to use it as a “build around.”

But what about as a “Last In” card? What happens when you already have the correct number of Boom! and Psychographics? Which is going to win you more games, another generic econ card or:

  • Something you can search for with Consulting Visit on low credits to restock your econ?
  • A secondary econ punishment card to make sure the Runner never clears those additional HHN tags?
  • A way to open a scoring window behind a tough, but porous piece of ICE like Thoth?

Market Factors is a powerful card. It doesn’t see much play, but that’s only because people are wanting it to be something it’s not. Instead of trying to force it in as a “First In” card, try it out “Last.” Not only will you boost your win percentage, you’ll also get a chance to play with cards other people have dismissed as binder fodder.

Netrunner is full of cards like this – powerful cards that see too little play. What are your favorite “Last In” cards? Sound off in the comments below.


2018 Weekly Events Schedule

Every night of the week, our tables are full of the best gamers in the Atlanta area competing in the best games. Whether you are a competitive player looking to dominate the competition, or a casual gamer looking to test out your newest creation, Win Condition Games is the place for you. Check our weekly events calendar below:

2018 Events Schedule

Monday:
Modern Magic + Free Pizza 7:30 PM
Yu-Gi-Oh! Advanced + Free Pizza 7:30 PM
Netrunner Game Night (bi-weekly) 7:30PM
Dungeons & Dragons Adventurer’s League 7:30PM
Warhammer 40k 7:00PM

Tuesday: 
Pokemon League 6:00PM
Pokemon Free Tournament 7:00PM
Standard Magic 7:30 PM
Weiss Schwarz Neo-Standard 7:30PM
Warhammer Fantasy (Age of Sigmar) 7:00PM

Wednesday:
Commander Structured Play 7:30 PM
Gunpla Miniature Models Club 7:30 PM
Warhammer Wednesdays 7:00PM
Dungeon’s & Dragons Adventurer’s League 7:30PM

Thursday:
Casual Magic Night (pack per win!) 7:30 PM
Yu-Gi-Oh Advanced 7:30 PM
Super Smash Bros. Melee (Doubles) 8:00 PM
Super Smash Bros. Melee (Singles) 9:00 PM

Friday:
FNM Standard 7:30 PM
FNM Modern 7:30 PM
FNM Draft 7:30 PM
Friday Commander 7:00 PM
Dungeon’s & Dragons Adventurer’s League 7:30PM
Warhammer Free Play 7:00PM

Saturday:
Pokemon League Play 6:00 PM
Pokemon Free Tournament 7:00 PM
Cardfight Vanguard 6:00PM
Dungeon’s & Dragon’s Adventurer’s League 7:00PM
Special events including IQ’s, Legacy Monthlies, GPTS, WCG Cup Qualifiers and PPTQs

Sunday:
Pauper Monthly (1st Sunday) 1:00PM
Legacy Monthly (Last Sunday) 1:00PM
Pokemon Competitive Tournament 3:00PM
Magic Standard Showdown 5:00PM
Weiss Schwarz Neo-Standard 5:30PM
Dungeon’s & Dragons Adventurer’s League 7:00PM
Open Board Game Meet & Play ALL DAY


Dominaria Pre-Release Weekend at Win Condition Games

 

Dominaria looks like the most exciting Magic set in years. Powerful legends in every pack. New card types. And decade of history you can harness to destroy your opponents. Join us for pre-release weekend and be the first to play with these amazing new cards. With five events over three days, WCG has you covered. Play in all events and your 4th and 5th only cost $15 each!

That’s right, Win Condition Games in Kennesaw is hosting a blow-out prerelease weekend. Come and join us for the most fun you can have playing Magic. We’re firing off five events from April 21-22, so there’s always fun to fit your schedule.

At Win Condition, we reward you just for playing. Your first prerelease event only costs $25, but if you want to play more, we’ll knock $5 for every two events you play. That means if you play in all 5 events, you’ll only pay $15 for your last two.

But wait, there’s more! For every event you join, you also get a raffle ticket for a free booster box of Dominaria!

Don’t miss out. Come and join us at one or more of the events below.

DOMINARIA PRERELEASE SCHEDULE OF EVENTS

Event #1: Friday, April 20 – Midnight
Event #2: Saturday, April 21 – Noon
Event #3: Saturday, April 21 – 5PM
Event #4: Sunday, April 22 – Noon
Event #5: Sunday, April 22 – 5PM

IS THIS YOUR FIRST PRERELEASE?

First off, thank you for choosing Win Condition Games. Whether you are a brand new player, or are just looking to try out your first Magic event, we think a Prerelease is the most fun you can have. It is our goal to give you a fun, friendly, welcoming environment where you can play with the newest Magic the Gathering cards.

What to Expect Prereleases are a little different than a Standard or Modern tournament. Instead of bringing your own deck, you are given six Dominaria booster packs and a limited edition prerelease foil. You’ll open up the cards and use them to build a 40-card deck.

After you build your deck, you will be randomly paired with another player, and play a best-of-three match. Each round, you’ll report who won, and get paired up with a new player. If you win, you’ll even earn some additional packs.

 

How much does it cost?

At Win Condition Games, a prerelease event costs $25. This gets you entry to the event as well as an Dominaria Prerelease pack that contains:

A Limited Edition Foil LegendA Random Premium Promo Card 6 Dominaria Booster Packs A Special Edition Spin Down Life Counter Deckbuilding Guide But that’s not all. If you play in any additional prerelease events, we’ll give you $5 bucks off every two events you play. That means your second and third events are only $20 – and your fourth and fifth are only $15. And of course, in every event, you get a new prerelease pack to build new decks.

BE THE FIRST TO PLAY DOMINARIA

For the first time ever, you can buy Dominaria cards before they are released to the public. Pre-order a box of Dominaria, and you can pick it up at the prerelease!


Netrunner Agenda Density and Construction

 

How do you choose the best agenda suite for your Corp. strategy?

One of the things I like best about Netrunner is how even basic game concepts can have incredible strategic depth, and even small choices can make huge impacts on the way you play the game.

This has become super clear to me since the release of Sovereign Site. Let’s start with a deck list:

  
 


Builder of Nations Reconstruction Fast Advance:
3x Project Atlas
3x Oaktown Renovation
2x Global Food Initiative

3x Reconstruction Contract
2x Reversed Accounts
1x Contract Killer
2x Illegal Arms Factory

3x Dedication Ceremony
2x Trick of Light
3x Hedge Fund
3x Mass Commercialization
2x Priority Construction
1x Red Planet Couriers

3x Hortum
3x Maslous
3x Ice Wall
1x Wormhole
1x Shadow
1x Colossus
1x Rototurent

This is a tricky new deck made possible by the printing of Reconstruction Contract in Sovereign Sight. The goal is to use Contract with Dedication Ceremony to score agendas out of hand. With just those two cards you can score any 3-advancement agenda from hand.

If the Contract (or the agenda) was in play for a turn, you can actually score any 4-advancement agendas from hand. Even crazier, if you get a single advancement counter on the Contract, then you can score a 5-advancement agenda and the Runner won’t be able to challenge it.

For my first draft listed above, the agenda suite was chosen to maximize the ability to leverage this combo. Six of the eight agendas in the deck can be scored without having to land a single bit of meat damage.

And the deck just kept losing.

I ran into the classic Weyland trap – I could score six points, but I couldn’t figure out how to get the winning agenda. By the time I had scored six, the Runner was able to camp my remotes, pound my centrals, and had an econ engine that blocked any potential scoring window I tried to open.

I liked my ICE suite enough. I had some high-impact assets that were forcing Runner through my servers. My economy was more than functional. And my agenda density was so low that I would constantly dodge powered-up Deep Data Minings.

The problem was I had made a key error in my agenda choices that was costing me wins. Although I had chosen agendas that fit into my core strategy, the tactics these cards forced me into ended up losing me the game. Let’s explore why:

 

  

2 + 2 + 2 + 2 = LOSE!

The Corp’s goal in Netrunner is to score seven agenda points. But how much consideration do you give to which agendas you score, and when you score them?

Look at my deck above, what is the best path for scoring seven points in that configuration? It is probably trying to chain Project Atlases with counters, and then trying to get an Oaktown through. Do you see the problem with that?

The first issue is that it isn’t an efficient scoring plan. 2 + 2 + 2 + 2 = 8.

Even worse, this plan means you need to score all of your agendas as 4/2s.

And finally, to win, I had to score a full four agendas – that 50% of the agendas in the deck.

There’s another potential scoring plan where I score two 2-pointers, then close out with a Global Food. This is a lot better as we need three agendas, compared to four, and we’re scoring an efficient seven points rather than eight. But it turned out that this plan was nearly impossible. With only two Global Foods in the deck, I never got one on the table with enough tempo to score it – even with a Red Planet Couriers.

Scoring Pattern Dictate Agenda Selection

So what could we have done to make make the agenda selection work better for us? The first step is to understand the potential scoring patterns available to us. Generally, there are three optimal scoring patterns for a Corp:

  • 2 + 2 + 3
  • 3 + 3 + 1
  • 2 + 2 + 2 + 1

While you can mix and match the order of these points, these are going to be your most efficient use of resources. Compare this to some less than optimal scoring patterns:

  • 3 + 3 + 3
  • 2 + 2 + 2 + 2
  • 3 + 3 + 2

In each of these cases, not only are you scoring more points that you need to win, you’re also wasting clicks and credits, and giving the Runner the opportunity to take control of their natural dominance the Phase III.

When you understand your scoring pattern, you can make better tactical decisions about what order to score in, how many resources to devote to any given score, and importantly, when you can sacrifice an agenda to tax the runner and open a better scoring window for yourself.

 

  
With these implications in mind, let’s take a look at the revised agenda selection for my Builder of Nations deck:

3x Global Food Initiative
3x Project Atlas
1x Oaktown Renovation
1x Hostile Takeover

This mix was immediately more successful. First off, it transformed my primary scoring plan. Instead of trying to force through four (effectively) 4/2s, I could score a 3/2, a 4/2, and a 5/3 with pretty decent regularity. The one-off Hostile Takeover also gave me the option for two other potential efficient patterns (3 + 3 + 1 and 2 + 2 + 2 + 1) that could be closed out from hand. Mostly, I could win by scoring three agendas, instead of four. And I could take risks by bluffing and baiting with agendas that I didn’t need anymore. For example, if I had already scored two Project Atlases (with tokens or not), then I was very willing to install-advance-advance and Oaktown just to get the runner to waste credits trying to steal it.

On top of of it all, this configuration still kept a lot of the benefits of the initial set up when it came to dictating the Runner’s scoring patterns. The Runner still had to steal 50% of the agendas in the deck to win AND the density was so low that more than 80% of the random accesses should miss.

While this setup was much more successful, I think it was only because the core of this deck was Fast Advance combo. A more mid-range or Glacier deck could run into some issues with this mix – because the density is so low.

Agenda Density and Tempo

Most players have a basic understanding of agenda density. The basic idea boils down to this: the more agendas in the deck, the higher the likelihood that the Runner will hit one when they get an access on HQ or R&D. If you remember our earlier article on Runner archetypes, you’ll know that decks are constructed assuming an average value per run, and runner have to make tactical and strategic decisions to maximize the value of their runs.

But the Corp can influence the average run value with their agenda selection.

For example, if we assume the average Corp deck is made up of 20% agendas, what happens to the average run when the Corp deck only has an 18% agenda composition? In this case individual runs become less valuable!

The other lever Corps have is the point value of their agendas. If every agenda is worth three points, you might have fewer in your deck, but the Runner needs to score fewer of them to win. These two mechanisms tend to balance each other out, but they also help define the tempo of the game.

If your deck has a low agenda density, it means that the Runner will see fewer agendas per turn than typical – but that is also true for the Corp too. This strings out games.. That’s one of the reasons the Builder of Nations deck above had so much difficulty closing out. It wasn’t seeing enough agendas to rush, so it was letting the Runner set up into the late game.

 

  

Controlling Tempo Through Agenda Selection

Sometimes, however, this is exactly what you want. If, as the Corp player, you want to build for Stage III dominance, low agenda density is exactly what you want. You want to make it possible to score out a small number of high-value agendas, but you also have to set up your semi-soft locks to keep the Runner out.

Let’s look at a Jinetki example. Another deck I’ve been playing a lot recently is a Personal Evolution deck that leans on the power of Obokata Protocol. By creating a server with Data Loops, Kakugos, Ben Musashi, Hosukai Grid, and your ID ability, you can make it extremely difficult to steal Obokatas. Most decks I’ve seen break down their agendas like this:

3x Obokata Protocol
3x Nisei Mk II
1x Philotic Entanglement
1x The Future Perfect

This is a pretty powerful suite of agendas. Each card in here has the ability to dictate the course of the game. Scoring a single Nisei makes it almost trivial to score your next agenda. Philotic often just wins games – and it’s still an efficient 3/2 when it doesn’t. And Obokata is restricted because it is strong enough to dictate strategies around itself.

You could do worse than to take this configuration into a match. But you could also do better.

This agenda suite doesn’t actually lean into the combo the rest of your deck is built around. You can tell that by the potential scoring patterns. Your best case is 2 + 2 + 3, that means you only need to score a single Obokata – the core of your strategy! All the other configurations end up being inefficient (3 + 3 + 2). Additionally, outside of the Obokatas, the other agendas don’t do a lot to synergize with the rest of the deck. But what about this configuration:

3x Obokata Protocol
2x The Future Perfect
3x House of Knives
2x The Future is Now

We do have a higher agenda density with this set up, but we also gain a significantly better scoring plan. Based on our deck, we are going to score two Obokatas and a single 3/1. We’d prefer that 3/1 to be House of Knives because it augments our lock, but if it is a The Future is Now, we can use that to rebuild our economy, or grab a necessary combo piece.

We are also dictating the Runner’s scoring pattern is a major way. In the original suite, a Runner could score a couple Niseis or the Philotic, and then ignore our ID ability when they went to score the winning Obokata. The new configuration doesn’t allow for that. You’d have to score almost all of the 3/1s before you found yourself in the same position.

Push Your Agendas

Now it’s your turn. How do you construct your agenda suites? What underplayed agendas have you found to be secret tech?


James Hames Wins First Win Condition Cup Qualifier

Hames’ Take on Grixis Death’s Shadow Locks in the First Invite to the WCG Cup

Congratulations to James Hames for winning the January Win Condition Cup qualifier. His Grixis Death’s Shadow plowed through a diverse Modern field, and let him walk away with $250 in cash and a guaranteed spot in the December Win Condition Cup Invitational where he’ll be one of 24 players taking their shot at the $3000 cash prizes and bragging rights among the top Magicians in the Atlanta area.

 

 

 

Don’t Miss Your Shot

Your next chance to qualify for the WCG Cup is coming up on Saturday, February 17th – and this time, we’re playing Standard. So sleeve up your Scarab Gods, your vehicles, or whatever spicy tech you’ve been dreaming up and take your place among Atlanta’s best.

Even you don’t win it all, you are still working your way toward an invite. Just for playing, you’ll earn Cup series points. The better you play, the more points you’ll earn. At the end of the season, the top 12 point getters without an invite will get a chance to play in the invitational too.


Rivals of Ixalan Pre-Release Weekend at Win Condition Games

 

Will you be the first to ascend the temple of Orazca and receive the city’s blessing? Come on out to Win Condition Games and be the first to try out these amazing new cards. Play in all five Rivals of Ixalan prerelease events, and your last one only costs $15!

That’s right, Win Condition Games in Kennesaw is hosting a blow-out prerelease weekend. Come and join us for the most fun you can have playing Magic. We’re firing off five events from January 13-14, so there’s always fun to fit your schedule.

At Win Condition, we reward you just for playing. Your first prerelease event only costs $25, but if you want to play more, we’ll knock $5 for every two events you play. That means if you play in all 5 events, you’ll only pay $15 for your last two.

But wait, there’s more! For every event you join, you also get a raffle ticket for a free booster box of Rivals of Ixalan!

Don’t miss out. Come and join us at one or more of the events below.

RIVALS OF IXALAN PRERELEASE SCHEDULE OF EVENTS

Event #1: Friday, January 12 –  Midnight
Event #2: Saturday, January 13 – Noon
Event #3: Saturday, January 13 – 5PM
Event #4: Sunday, January 14 – Noon
Event #5: Sunday, January 14 – 5PM


IS THIS YOUR FIRST PRERELEASE?

First off, thank you for choosing Win Condition Games. Whether you are a brand new player, or are just looking to try out your first Magic event, we think a Prerelease is the most fun you can have. It is our goal to give you a fun, friendly, welcoming environment where you can play with the newest Magic the Gathering cards. 

What to Expect
Prereleases are a little different than a Standard or Modern tournament. Instead of bringing your own deck, you are given six Amonkhet booster packs and a limited edition prerelease foil rare or mythic. You’ll open up the cards and use them to build a 40-card deck.

After you build your deck, you will be randomly paired with another player, and play a best-of-three match. Each round, you’ll report who won, and get paired up with a new player. If you do well, you might even earn some additional packs.

How much does it cost?
At Win Condition Games, a prerelease event costs $25. This gets you entry to the event as well as an Ixalan Prerelease pack that contains:

  • A Limited Edition Foil Rare or Mythic
  • 6 Ixalan Booster Packs
  • A Special Edition Spin Down Life Counter
  • Deckbuilding Guide

But that’s not all. If you play in any additional prerelease events, we’ll give you $5 bucks off every two events you play. That means your second and third events are only $20 – and your fourth and fifth are only $15. And of course, in every event, you get a new prerelease pack to build new decks. 


2018 Netrunner Interest Survey

 

Android: Netrunner is card game about strategy and bluffing set in a dystopian cyberpunk future. While similar to card games like Magic and Pokemon, Netrunner is a unique experience. One player takes on the role of a megacorporation trying to advance their secret agendas. The other player is a hacker trying to steal those agendas with cutting edge technology, skills, and guts. In 2018, Win Condition Games will be launching brand-new Netrunner event nights. 

Thank you taking a couple minutes to answer the questions below. Your comments will make sure WCG is providing the best experience for Netrunner players in the Atlanta area. 

2018 Netrunner Interest Survey

  • choose all that apply
  • choose all that apply
  • This field is for validation purposes and should be left unchanged.

Introducing the Win Condition Cup

 

Win Condition Games in Kennesaw is proud to announce the launch of the 2018 Win Condition Cup – the first Atlanta-area tournament series to culminate is a $3,000 cash prize event. Do you have what it takes to be crowned the best Magic the Gathering player in the Atlanta area? There’s only one way to find out.

The Win Condition Cup finale event is an invite-only tournament where 24 of the top players in the area will battle it out for their share of $3,000 and bragging rights. The invitational will consist of three rounds of standard, followed by three rounds of modern, and a star-studded standard Top 8.

Qualifying for the Win Condition Cup Invitational

The Win Condition Cup Invitational is going to be the Magic tournament of the year. But the only way you can take part is by earning one of the 24 possible invites throughout the year. There are two ways you can earn an invite:

Win one of the 12 Cup Qualifier tournamentsEarn enough Cup series points to get an invite.

Every month, Win Condition Games will host a qualifier tournament – alternating formats between standard and modern. Win, and you’re in.

Each qualifier tournament will will have more than $600 in cash prizes available for top performers. But that’s not all, the qualifier winner will also receive a custom 2018 Win Condition Cup playmat, and be profiled on winconditiongames.com, in store, and throughout our other communications.

Earn your place in the qualifier and the Atlanta Magic scene will know you’re a top player.

Earning Cup Series Points

Winning a qualifier isn’t the only way to earn a ticket to the Win Condition Cup Invitational. You can also punch your ticket by earning enough Cup series points for a berth. The top 12 point earners – who don’t already have an invite – will get the chance to play in the Invitational. Earning points is easy. Just play in a monthly qualifier and you’ll get some. The more you play, the more you can earn

Qualifier Prizes:
1st – $250, Playmat and Invite to Win Condition Cup
2nd – $125 and 7 Cup Points
3rd/4th – $75 and 5 Cup Points
5th-8th – $40 and 4 Cup Points
9th-16th – 2 Cup Points
17th+ – 1 Cup Point

Don’t Miss Your First Shots at an Invite

Get your invite early -and don’t stress about having to win the Last Chance Qualifier. Your first shot is a Modern Qualifier on January 13th. 

Prefer Standard? Your first chance at a Standard Qualifier is February 17th.

Come on out, and take your shot at the most exciting Magic the Gathering event in the Atlanta area.


Ixalan Pre-Release Weekend at Win Condition Games

 

Pirates, and dinosaurs, and vampires, oh my! The world of Ixalan is calling. Will you brave the uncharted lands and find treasures beyond your wildest imaginations? Come on out to Win Condition Games and be the first to try out these amazing new cards. Play in all five Ixalan prerelease events, and your last one only costs  $10!

That’s right, Win Condition Games in Kennesaw is hosting a blow-out prerelease weekend. Come and join us for the most fun you can have playing Magic. We’re firing off at least 6 events from April 21-23, so there’s always fun to fit your schedule.

At Win Condition, we reward you just for playing. Your first prerelease event only costs $25, but if you want to play more, we’ll knock $5 for each new event. That means if you play in all 5 events, you’ll only pay $10 for the last one.

But wait, there’s more! For every event you join, you also get a raffle ticket for a free booster box of Ixalan!

Don’t miss out. Come and join us at one or more of the events below.

IXALAN PRERELEASE SCHEDULE OF EVENTS

Event #1: Friday, September 22 –  Midnight
Event #2: Saturday, September 23 – Noon
Event #3: Saturday, September 23 – 5PM
Event #4: Sunday, September 24 – Noon
Event #5: Sunday, September 24 – 5PM
Event #6 Two Headed Giant: Sunday, September 24 – 5PM


IS THIS YOUR FIRST PRERELEASE?

First off, thank you for choosing Win Condition Games. Whether you are a brand new player, or are just looking to try out your first Magic event, we think a Prerelease is the most fun you can have. It is our goal to give you a fun, friendly, welcoming environment where you can play with the newest Magic the Gathering cards. 

What to Expect
Prereleases are a little different than a Standard or Modern tournament. Instead of bringing your own deck, you are given six Amonkhet booster packs and a limited edition prerelease foil rare or mythic. You’ll open up the cards and use them to build a 40-card deck.

After you build your deck, you will be randomly paired with another player, and play a best-of-three match. Each round, you’ll report who won, and get paired up with a new player. If you do well, you might even earn some additional packs.

How much does it cost?
At Win Condition Games, a prerelease event costs $25. This gets you entry to the event as well as an Ixalan Prerelease pack that contains:

  • A Limited Edition Foil Rare or Mythic
  • 6 Ixalan Booster Packs
  • A Special Edition Spin Down Life Counter
  • Deckbuilding Guide

But that’s not all. If you play in any additional prerelease events, we’ll give you $5 bucks off every time.. That means your second event is only $20 – and you third is only $15. If you are brave enough, you can work all the way down to a $10 event! And of course, in every event, you get a new prerelease pack to build new decks.